

The FAQ clarifies that next turn means your next full turn. The rulebook says conditions lasts until the end of your / monster next turn. Especially the question – how long do they last? The conditions – both positive ( strengthen) as well as negative ( muddle, stun, immobilize, etc.) were source of confusion for us for some time. Still, we need to remember about one similarity of those two types – when a monster dies, a money token is only placed on the hex where it died if the monster was not summoned or spawned. If their spawn hex is not empty, they will spawn in the nearest empty hex to it, regardless of if it’s adjacent. While when monsters spawn, they must also spawn in an empty hex. If there are no adjacent empty hexes, there will be no summon.

Key difference 2: When a monster summons another monster, it must be brought in an adjacent empty hex, as close as possible to a character. Monsters that are spawned in the middle of the turn act just like monsters who are revealed when a door is opened in the middle of a turn. Key difference 1: Summoned monsters never act in the turn that they are summoned. I would like to provide some brief differentiation for fellow readers as it also helped us. That was somehow tricky form the start and even today we scratch our heads to make sure we play the summons and spawns correctly. But if you got x2 and rolling poison – despite this being at disadvantage – you get double damage! Advantage / disadvantaged – unused blesses / curses On the other hand, having a disadvantage and drawing a rolling modifier results in cancelling the latter. Well, Null was not a rare occurrence there unfortunately. I felt it very painfully with my small Scoundrel deck (14 cards) when I added rolling poisons there. That seems counter-intuitive but as designer explained, playing with thin attack deck and making it more powerful by rolling modifiers brings possibility of failure. But when you got rolling POISON and “Null” – although it is advantage – you score 0 damage (but poison effect works). So, when you draw a rolling POISON and “2x” symbol – wow – you not only inflicted double losses but also a poison with advantage. If two rolling modifier cards were drawn, continue to draw cards until a rolling modifier is not drawn and then add together all drawn effects. If one rolling modifier card was drawn, its effect is added to the other card played.

The rulebook says: An attacker with Advantage will draw two modifier cards from their deck and use whichever one is better. Additionally, any character currently in the party can immediately level up to match the city prosperity.One of the most troublesome things for us to grasp were correct application of advantage / disadvantage and rolling modifiers.
